![]() – Game specific performance tuning profiles may fail to load when a global performance tuning profile has been created or set. – Users may be unable to create a new scene in the Radeon Software Streaming tab on first launch or after a settings factory reset. – Bethesda launcher may experience an application crash on startup when launching some games. – A black screen or system hang may occur on Hybrid Graphics systems for some Vulkan® API games when Enhanced Sync is enabled. – A black screen may occur when enabling and disabling Enhanced Sync while vsync is enabled in some Vulkan API games. – Lighting fails to render correctly on Radeon RX 6800 series graphics products in Star Citizen. – An application crash may occur in Call of Duty: Modern Warfare when ray tracing is enabled on Radeon RX 6000 series graphics products. – Minecraft DXR may exhibit corrupted or missing textures when ray tracing is enabled on Radeon RX 6000 series graphics products. – A system hang or crash may be experienced when upgrading Radeon Software while an Oculus™ VR headset is connected to your system on Radeon GCN graphics products. – Radeon Software may sometimes have higher than expected CPU utilization, even when a system is at idle. It also adds a selection of multi-planar formats, image aspect plane, and the ability to bind memory to the planes of an image collectively or separately. This extension provides the ability to perform color space conversions during texture sampling operations for the Y′CBCR color space, which is mainly used for processing inputs from video decoders and cameras. These commands could be discarded without the application’s intervention if the condition is not met, which may result in reduced latency. This extension allows conditional draws, compute dispatches or clears based on a value in command buffer memory. This extension defines the VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT and VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT formats for compatibility with other graphics APIs to help with porting without having to resort to swizzling. This adds a pipeline stage to the semaphore signal operation, mirroring the existing pipeline stage specification for wait operations. Furthermore, Queue submission has also been changed to wrap command buffers and semaphores in extensible structures, which incorporate changes from Vulkan 1.1, VK_KHR_device_group and VK_KHR_timeline_semaphore. Events are made more efficient as well as they include memory dependency information when they are set on the device. Additionally, Layout transitions have been simplified by providing generic layouts, which are contextually applied based on the image format. Pipeline stages and access flags are now specified together in memory barrier structures, making the connection between the two more obvious. It also adds new pipeline stage and access flag types that extend into the 64-bit range. ![]() ![]() This extension modifies the original core synchronization APIs to simplify the interface and improve usability of these APIs. – Performance Tuning Stress Test: A new built in tool for Performance Tuning in Radeon Software that allows users to stress test their graphics products tuning profiles. – Radeon Anti-Lag: Now supports DirectX12. – Radeon Boost: Now supports DirectX12 with Variable Rate Shading for select titles. – DOOM Eternal: The Ancient Gods – Part Two ![]() Adrenalin 21.3.1 brings the following changes and fixes: Support For AMD has published a new graphics driver (with beta status) for all Radeon graphics cards for Windows 10 and Windows 7/8. ![]()
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